Sunday, March 26, 2017

Busy Folder, Busy Student


Hi everyone! new post! woohoo. Ok, so, all of us have in our class those fabulous fast finishers. Sometimes we can get away by getting those students to help their classmates or even help the teacher. However, we can help those fast finishers and teach them to invest that little free time into learning more English, or whatever it is that you are teaching.

I am mentioning fast finishers in the post of "busy folder" since that is mostly how I use this awesome folder I made for my students. However, the busy folder can have many other uses and there are so many other variations of this teaching tool (busy folders, busy bags, file folder games) that you will be amazed. Below I posted some you tube links in order for you to see the myriad of options available  for teachers who want to create a busy folder.

Dr. Seuss busy folder (theme based busy folder)

Toddler learning folder (I used this one as the model for my busy folder)

Free Printable Preschool/Early Learning Homeschool Resources (awesome resource)

My very own busy folder is still in process of being completed. However, I have managed to include some of the most common topics I usually teach in class.

                             









Hope this is useful!


Sunday, March 19, 2017

Gamification

Hi everyone! In this post I would like to share a teaching strategy we use in our classrooms: Gamification.
Teaching English in a country where it is not the mother tongue is not an easy task. Having students motivated and ready for the class is hard for us as teachers. The importance of motivation in the class setting is well-known, everybody who is involved in the educational field knows or should know how powerful it is to have motivated students eager to learn and interact with one another. As Benjamin Franklin had said it “Tell me and I forget, teach me and I may remember, involve me and I learn.” The power of involvement should be taken as a tool to enhance learning and make students accountable of their own learning.

Throughout the history of education, teachers have been trying different methods to fulfill students’ needs. Gamification has arisen as a possible way to stimulate 21st Century students to perform better academically.
In order to apply the foundations of gamification in the classroom, teachers must be aware of the necessary elements to conduct a well-organized gamified class. Gamification is an approach that makes learning more interesting by encouraging students to participate more actively. It is a tool that uses game elements, mechanics and game-based thinking in order to achieve a goal.


Gamification consists of game design elements in nongame contexts. That means, game elements, mechanics and game-based thinking are applied in different contexts such as business and education. Even though, people might only relate gamification to the business world, it is also possible to apply the concept in the educational field.
Gamification is done to motivate and engage the learners, so that they can become active participants in their own learning process. It is the process of adding game elements to a non game situation. The integration of gamification in the classroom has added a more authentic manner to education.

Gamification is used to encourage a specific response or behavior. It promotes competition to engage students; it also helps students track their own progress. As stated, gamification is the process of adding game-like mechanics to non game activities. Another possible way to apply gamification in the classroom setting is to promote desired behavior. In other words, gamification works like grades, gold stars, trophies and certificates. Because students who perform a specific action in the game following the rules are expected to be rewarded.

What kind of games do you use in your class? Share with us.